WEEK 2: INCLUSIVE DESIGN Online Instruction
Now that we've explored the way to design and what design is, this week we'll begin our deep dive into understanding INCLUSIVE DESIGN.
> Reading Assignment for Week 2
The reading for this week can be accessed as an electronic resource on Marquette's MARQCAT system that you can access through the MU Libraries website.
The book you are looking for is Mismatch: How Inclusion Shapes Design by author Kat Holmes. For this week you should read Chapter 1: Welcome and Chapter 2: Shut In. Shut Out I've included a copy of screenshots from Marquette's MARQCAT system to help you locate the electronic version of the book. |
1. Let's Get Started: Defining Inclusive Design
Let's begin by watching this short animated guide to inclusive design created by Microsoft. Microsoft is dedicated to designing for the full range of human diversity, including people with disabilities, makes products that work better for everyone.
2. The Business of Inclusive Design
To review some key takeaways related to the business of inclusive design and why inclusive design is good for business , click on arrows to advance to navigate the slides below.
3. Social Model of Disability Explained: Social Model vs. Medical Model
The social model of disability concerns a product or service’s poor adaptation, or misfit, to the people who use it, as opposed to the medical model, which places the onus for the misfit onto the people themselves. Being aware of this difference allows us to place the responsibility on what’s being made, and the people making it, rather than on whoever ends up using it.
4. Inclusive Design From The Pixel To The City
The following is a new animated short from the Design Council about inclusive design. The film features conversations with designers creating the next generation of objects, graphics and vehicles that work better for everyone. Find out more at: designcouncil.org.uk/pixeltothecity
5. Kat Holmes: Rethink What Inclusive Design Means & How Inclusion Shapes Design | Geek Wire
There is a growing interest in making inclusion a positive goal for companies, teams, and products. To begin developing and growing inclusive practices in company culture and in the design process for mass-scaled technology is challenging. In this power talk, Kat Holmes of Google explains why inclusive design choices are much more than a good idea, they are becoming an economic imperative.
In her work at Mismatch.design and Google, Kat Holmes is helping other designers to rethink inclusive design not as a remedy for “personal health conditions” but as solves for “mismatches” — moments where human interactions are hindered by an absence of appropriate design solutions.
In her work at Mismatch.design and Google, Kat Holmes is helping other designers to rethink inclusive design not as a remedy for “personal health conditions” but as solves for “mismatches” — moments where human interactions are hindered by an absence of appropriate design solutions.
6. Nuances of Inclusive, Universal & Accessible Design
Seven Principles of Universal Design
What is universal design? In the following episode of Power On, "Professor" Rafael Siegel takes you to Berkeley, California's Ed Roberts Campus to teach the 7 Principles of Universal Design.
Learn how to create buildings and interiors for people with disabilities, people who use wheelchairs, and... everybody! Further reading on universal design: https://amzn.to/2GtSeKg.
7 Principles of Universal Design:
Learn how to create buildings and interiors for people with disabilities, people who use wheelchairs, and... everybody! Further reading on universal design: https://amzn.to/2GtSeKg.
7 Principles of Universal Design:
- PRINCIPLE ONE: Equitable Use.
- PRINCIPLE TWO: Flexibility in Use.
- PRINCIPLE THREE: Simple and Intuitive Use.
- PRINCIPLE FOUR: Perceptible Information.
- PRINCIPLE FIVE: Tolerance for Error.
- PRINCIPLE SIX: Low Physical Effort.
- PRINCIPLE SEVEN: Size and Space for Approach and Use.
7. Inclusive Versus Accessible Design
Isn’t inclusive design the same as accessibility?
Inclusive design is a methodology that enables everyone, regardless of their situation, to participate.
Understanding what can prevent people participating, in both the physical and digital world, helps us to create better designs.
Inclusive design is a methodology that ensures that a product or service is useful, easy to use and engaging to as many people as possible. Accessibility fills the gaps and tries to remove the barriers for those with disabilities.
The subtle difference between inclusive design and accessibility is that inclusive design aims to make things work for everyone including those with recognized disabilities. It is important that we consider inclusive design and accessibility together, to create useable and accessible products or services that can be enjoyed by all.
Inclusive design is a methodology that enables everyone, regardless of their situation, to participate.
Understanding what can prevent people participating, in both the physical and digital world, helps us to create better designs.
Inclusive design is a methodology that ensures that a product or service is useful, easy to use and engaging to as many people as possible. Accessibility fills the gaps and tries to remove the barriers for those with disabilities.
The subtle difference between inclusive design and accessibility is that inclusive design aims to make things work for everyone including those with recognized disabilities. It is important that we consider inclusive design and accessibility together, to create useable and accessible products or services that can be enjoyed by all.
8. Why Inclusive/Accessible Design Is Good For Everyone
This final video for the week helps us to understand why inclusive and accessible design is good for everyone. “Solve for one – extend to many”: inclusive design and why it matters.
Disability Redefined: There Is No Such Thing As Normal
The Permanent, Temporary & Situational Persona Spectrum
“Disability is not just a health problem. It is a complex phenomenon, reflecting the interaction between features of a person’s body and features of the society in which he or she lives.” Microsoft’s Inclusive Design Manual
The World Health Organization encourages us to see disability in terms of ‘mismatched human interactions’. These mismatches can be permanent, temporary or situational.
The Persona Spectrum
Persona spectrum is used to understand these mismatches across the spectrum of permanent, temporary or situational disabilities. It helps develop empathy and develop solutions for a broader user base that other people can benefit from also.
The World Health Organization encourages us to see disability in terms of ‘mismatched human interactions’. These mismatches can be permanent, temporary or situational.
- Permanent – such as motor and cognitive impairments.
- Temporary – a short-term injury that affects the way people interact and adapt to their environment, for example an arm injury.
- Situational – moving through different environments such as a loud crowded place where it’s hard to hear; driving a car when heavy rain affects or impairs our vision.
The Persona Spectrum
Persona spectrum is used to understand these mismatches across the spectrum of permanent, temporary or situational disabilities. It helps develop empathy and develop solutions for a broader user base that other people can benefit from also.
> Small Group Discussion for Week Two
Now that you have completed readings and viewings for the week you will be prepared to have a second engaging conversation in your small groups on D2L. This week focus your discussion on the following questions.
1. How does Kat Holmes define “mismatches?”
2. What happens when a designed object, experience, or service rejects us?
3. Briefly share a personal story of when you felt rejected by a designed object, experience, or service..
4. When we’re excluded by these designs, how does it shape our sense of belonging in the world?
5, If design is the source of mismatches and exclusion, can it also be the remedy?
2. What happens when a designed object, experience, or service rejects us?
3. Briefly share a personal story of when you felt rejected by a designed object, experience, or service..
4. When we’re excluded by these designs, how does it shape our sense of belonging in the world?
5, If design is the source of mismatches and exclusion, can it also be the remedy?